I am using OBS and the virtualcam plugin to bring video into Microsoft teams. I made an account just to post a reply to maybe help others. In Zoom I set the Mic to the VM Banana and the video to 'OBS-Camera' using 'OBS Virtual Camera'. So the workaround seems to be to use the 'Monitor' as your 'Output may not be practical for every instance but it works to get an OBS presentation with audio from with in OBS into Zoom. I ended up, in OBS changing my Monitor source to the VM Banana input and changed the advanced properties on the audio source I wanted to get into Zoom to 'Monitor only', since, no matter what I did, I can never seem to get the 'Output' to direct to any external or Virtual sources. I followed the instructions to install and initial config from the following : I ended up using VoiceMeeter Banana as my default sound control. It sounds like I was having a similar issue, just getting the Visual from my NDI source but not the audio. But in most cases it would do it once, and remember the number, and provide properly synced audio and video after you play the sample.Ĭlick to expand.Not sure if this is a 100% fix, but I was able to get audio coming from an NDI source on a remote computer running Serato into a Zoom meeting. You could repeat the pattern in the sample video file a few times, to let it calculate an average if the sync delay is varying. The virtualcam/audio device could notice this magic video frame (some never real pattern in the first line) and then look in the sound buffer for the audio spike, and calculate the sync offset. That video file would contain a distinct video image and a distinct audio waveform, and play them together. To do automatic sync, you would provide a short video file to play as a source in OBS. I can install voicemeeter and I think it can do latency, or I can add latency in the OBS advanced audio settings (which one doesn't want to do because that's global and must be turned off if you want to do a recording etc.) But one nice advantage of a simple device that was part of virtualcam is that it could include an automatic synchronizer. It really depends what you're looking to do with it.In followup to this, I calculated my audio as coming about 50ms before the video. Devices like USB-connected headsets and webcams also provide a mic and an audio interface for not much fuss or cost. There are lots of USB-attached mics available, many of which (I believe) don't require special drivers and range from dirt-cheap to very expensive. They'd be overkill, however, if all you wanted was a mic for video conferencing. A site likewould have lots of options for such interfaces. These interfaces also typically require a mic that attaches via an XLR plug. It also should come with a low-latency driver, which matters a lot for multitrack recording. Such an interface typically connects via USB and should give you a high-quality signal, with better isolation from electromagnetic interference than just an audio chip on the motherboard. The suggestion to use an interface like one from Focusrite will certainly work, though it's most appropriate if you want to do professional audio processing (e.g. If you wanted to connect a separate microphone (or something else, like a stereo one) I think you'd need to go another route. To take advantage of it you need a headset with such a plug and, I believe, the MaxxAudio software that likely shipped with your system because different manufacturers assign the plug's contacts differently. The global headset jack on the front has both stereo headphone outputs and a mono headphone input, and takes a 3.5mm 4-conductor TRRS plug ( explained here).
0 Comments
Leave a Reply. |